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Rockstar Games is looking for a passionate Technical Animator specializing in Motionbuilder (experience in Maya would be considered) to help develop future titles. The role will involve creating and supporting tools used on a daily basis by the animation team - ensuring animators can operate efficiently when creating and refining cutscenes/in-game animations.

Candidates will need to be able to work in a larger global team of TA/TDs. They will also be expected to provide input and direction for the future development of our animation workflows/tools to keep Rockstar at the cutting edge. The ideal candidate will have at least 2 years' games industry experience in a similar role and must have used Motionbuilder/Maya in that role - possessing a strong working knowledge of Python.

RESPONSIBILITIES

* Interact closely with animators and other TA/TDs to maintain and improve our proprietary animation tools.
* Create and support tools that improve our animation creation/editing workflows.
* Collaborate effectively with other team disciplines, predominantly animation and animation code.
* Bring innovation and resolution to technical problems and challenges throughout production - from content creation through to the game.
* Demonstrate creativity and technical ability within the constraints of console development.
* Assist character artists with skinning and rigging of characters, including setups for facial animation.

QUALIFICATIONS

* 2+ years of applicable professional experience as a TA/TD/tools programmer.
* Games industry experience is preferred, having shipped title(s) on any of the major console platforms.
* Python programming is a prerequisite for the role.
* Experience using Motionbuilder and/or Maya as a TA/TD.
* Knowledge of facial rigging is a definite plus.
* Relevant experience using 3d Studio Max in a technical art role is desirable.
* Designed and implemented efficient character/weapon/vehicle rigs.
* Character skinning and physics simulation setup.
* Experience in other scripting and programming languages (Maxscript, C# / C++, etc.) is a big plus.

SKILLS

* Strong communication and organizational skills.
* Effective time management skills to meet deadlines without sacrificing quality.
* Mentorship of animators to help improve their Motionbuilder skills.



* The salary listed in the header is an estimate based on salary data for similar jobs in the same area. Salary or compensation data found in the job description is accurate.

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